![]() ![]() ![]() You’ll cover a variety of topics like level design, 3D terrains, game animations, and creating interactive objects all within the span of 274 pages. But this is geared more towards folks who already know a bit about C++ or game design principles and want to apply those ideas to Unreal. I do not think this book would work great for absolute beginners, although with some dedication you could make your way through the material. You’ll learn about the basic interface controls and how to use these in conjunction with a real game workflow. This book starts from the very beginning with a history of Unreal and how it’s currently used in professional game studios. Learning Unreal Engine Game Development covers 2D and 3D game development with the latest Unreal v4. Here’s one of the newest Unreal engine books targeted at game developers who want a deep dive into the program. ![]()
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